Abstrakt

We developed a gamified mobile application Limoterapie with the intention to provide younger generations with an entertaining tool for education and self-management of subsyndromal to mild symptoms of obsessive-compulsive disorder. This article aims to summarize data from testing the game in the general population, with an emphasis on its usability and effectivity.

Kategorie:
Journal
Publikace:
Psychiatrie
Datum:
2020
Odkazy: